Hello, I’m Iban and this some stuff I created recently.
Creature Design
The Devourer of Gods
A godly cosmic serpent, full of pride and hubris. He appears armorless against the player for his first phase, thinking himself too powerful to need armor agaisnt such a puny opponent
The Devourer of Gods – Second Phase
After the first phase of the fight, the devourer retreats into a portal, taking the player with him into an entirely alien realm. During the transition, he gears up after realizing that the player may be stronger than anticipated. His armor is custom tailored for his dimension-hopping powers and his helmet is adorned in auric metal, the trademark material of his King, Yharim.
Crabulon
Once a peaceful crab from the underground sea caverns, its husk is now completely overtaken by glowing mushrooms. Ingame, mycelium strings descend from the ceiling to puppeteer it, as procedural animation moves his limbs around. Design and rough pixel sketch by Runefield (@Runef1eld on Twitter)
Astrum Aureus
Aureus is a recon drone sent to explore the alien landscape of the Astral Infection, wandering around and collecting samples. It can be found fighting with native enemies of the biome, before getting overtaken by the infection midway through the fight, as the player exposes enough of its internal circuits to the starborne plague
The Ravager
An undying fortress made in a desperate scramble from the corpses of those who fell on the battlefield. Having lost its original purpose, this thing now aimlessly wanders around the Brimstone Crags, ready to ambush the player when they least expect it. Ingame, it would have used intensive inverse kinematics and procedural animation to make it appear as a creepy flesh spider, able to use each one of its limbs independently to both navigate and attack.
The Perforators Hive
A parasite from the Crimson, this beast has taken over an unfortunate traveller, and is now using their stomach as breeding grounds for its worms. Ingame, it would bait the player by appearing as a slumped over NPC, before erupting out from their bowels in an animated body horror sequence
Ceaseless Void
Ceaseless Void is a contained spacetime rift. This redesign tries a different approach from the previous designs, by containing the rift using a supermagnet-esque system, themed both after a gyroscope, and an ophanim, to convey its otherwordly existence. The rings were originally made using blender, and then painted over for the final concept art
Undead Brothers of Calamitas
Calamitas’ Brothers, brought back through her powerful Necromancy. Features the imperfect clones, and the Supreme versions of each brother. I tried to keep both inhuman, while still conveying some of the personality and traits they may have had while they were still alive
Concept Art
Sunken Sea Landscapes
Concept for the underground sea for the Calamity Mod. The biome would feature randomly picked sub-biomes, based on random factors like temperature and cave openness, with the cobalt shores acting as a transitional layer between the desert sitting atop of it, and the long forgotten cave system.
Distortion Landscapes
The home world of the Devourer of Gods. This place between worlds gets all of its energy from the central rift torn open by the devourer of gods. As the player progresses further from the dimension’s center, the biomes would become colder and darker, until they reach the frozen outer reaches of the dimension. Going down would let the player into a massive field of ageless ruins, having been ripped away from other dimensions and fallen onto one another, and in the higher regions, spirits and memories would float up to form mystical psychedelic landscapes
UI – Fundamental Forces
UI for the weavecrafting system of Fundamental Forces. The player is able to code their own program from small instruction blocks in order to automate an assembly line made of magitech components
Crags Landscape – Mist Ocean
Crags Landscape – Searing Forges
Crags Landscape – Scorched Den
Cryogen
Cryogen is the remnants of an ice castle, twisted and bent by a powerful curse into a prison for the mage who dwelled within it. The design revolves around the sealed/prison look, with a shield of debris which would be randomly selected through code. The sealing runes around the core would shift in colors to telegraph different attacks.
The sprite in the center was realized as a collaboration between me and JaceDaDorito (@DoritoJace on twitter)
Cryogen Spritework
As the fight goes on, cryogen’s icy outer shell would wear down over time, revealing it’s prisonlike appearance beneath the ice, before getting entirely broken, freeing the archmage trapped within. The debris shield surrounding cryogen would progressively feature more and more stony debris as its health bar goes down. Sprite made in collaboration with JaceDaDorito (@DoritoJace on twitter)
2D Animation
The Hive Mind
An oversized Eater of Souls, having evolved into a form vaguely mimicking the human brain. Within it dwell many smaller creatures from the corruption, that it commands and uses as minions
The Brain of Cthulhu
Resprite of the Terraria boss for the Calamity Texture Pack. The second phase is a little silly, having been inspired by images of the human nervous system with the body removed
Exo Nuke Reload
A very over the top animation for a nuke getting reassembled after being fired. Had fun making this one. Base sprite by Enreden
King Slime
King Slime and his drops for the Calamity Texture Pack for terraria
Nautilus and Signathion
The undead knight of the sea kingdom, Sir Nautilus, riding atop his equally ghostly steed, Signathion. Original sprite for signathion is by Inanis (00-Inanis on Deviantart), with the animation being realized as a collaboration between me and Lunatix (@lunagotmadtix on twitter)
Calamitas’ Brothers Spritework
These two were heavily based off my concept art, as they were drawn in a fighting stance already
Particles & VFX
Shrine Fast Travel VFX
Very magical, very cool
Salomite Soulfire Meteor
A powerful eldritch meteor attack used for Frozen Rift’s final bossfight
Ice Blast Attack VFX
Used by Dolion to destroy an icy bridge
Meteor Ability VFX
Lightning bolt VFX
Magic projectile for Frozen Rift
Hailstorm Arrow VFX
Played around with more plane effects for this one, which turned out nicely
Firebreath VFX
Huge fire attack for Viskari’s Spawn, for Frozen Rift
Salomite Slash VFX
Very sparkly slice effects for a melee swing
Magic Burst
Projectile used by Salomite
Salomite Death effects
Apologies for the gif compression
Root Wave Attack VFX
King Gaadrak Spawn VFX
Elemental Impact Effects
Various elemental impact effects for Frozen Rift. Realized using snowstorm and put together in blockbench